Instalujesz Diablo 1 z serwisu GOG.com domyślnie C:\GOG Galaxy\games\Diablo Pobierasz spolszczenie i instalujesz do folderu ' DX ', który znajduje się w katalogu z zainstalowaną grą np. C:\GOG Galaxy\games\Diablo\dx (wcześniej należy zrobić kopię zapasową folderu "DX", na wypadek gdybyś chciał wrócić do oryginalnej gry, lub
D, Diablo Diablo - Resign From Life So here I am, conjuring the ghost of Cain I was born into this world, one foot in the grave but you can still see the grin on my face Soon I will come and go, out of order, raving through the show Trembling hands, smell of death D, Diablo Diablo - Rebellion Of One (THEY'VE TRIED TO CHANGE ME BREAK ME FORCE ME TO BE SOMETHING I'M NOT I DON'T WASTE MY TIME TO BLAME THEM I JUST KEEP ON GOING WITH MY REBELLION OF ONE) Hey I try to let go but I know that they will remind me Of the past and all the things I've done I cannot believe this How could I be so blind blood is thicker than water but D, Diablo Diablo - Hammer I don't remember last night Did I past out or did I get into a fight Well, now it's just you and me and I would love to take you for a ride It's like a shot right between the eyes I'm so sick and tired of your face They remind that everything D, Diablo Diablo - Hollow Point I'm looking back at my life And what do I see? So many times of pain, sorrow and agony My life has fallen from grace Ten years ago they used to say Let go, everything remains the same Piece by piece my dreams fell down D, Diablo Diablo - Icaros I do remember the torrid wind in our lonely cell Sometimes it feels like yesterday, sometimes more than a million years Oh, I close my eyes but I know that it won't make those memories go away I try not to remember the things ... I cannot forget D, Diablo Diablo - In Sorrow We Trust (NO ONE KNOWS NO ONE SEES NO ONE CAN SHARE NO ONE CAN FEEL IT BUT WE DON'T CARE THE DESTINATION IS UNKNOWN FOR US BUT IN SORROW WE TRUST) I know a man who's still brave enough to say things straight without Hiding behind those cryptic words and that strength will last until the world burns I will always remember those words he used to say better not to have been born Than to live without glory and that man has now reached the point of no return He's got nothing to lose nothing to win he doesn't have to pretend anything D, Diablo Diablo - Into The Sea You see the tears of God falling down into the sea Horizon is calm as ice but that's not how it seems Storm is rising from the north where the waves are made of sorrow We're sailing into a place, D, Diablo Diablo - Kathryn (KATHRYN I SEE YOU DON'T BELONG HERE WHERE HEAT IS ON CAN'T YOU SEE YOU'RE FEEDING ME YOUR FLESH SO BITTERSWEET IT'S KILLING YOU IT'S KILLING ME BABY) It's 5 in the morning and she is starting at the doorway somewhere out of touch She fells the rain falling down on her face and her tears tell us something about her state Only in the shadows of the night she is safe from the nightmares the pain felt in daylight Soon she'll realise that here everything is nothing and her heart will be broken once again D, Diablo Diablo - Light Of The End I came from nothing into existence, to live from your shame And right by your side is where I'll stand Your journey begins and ends with me D, Diablo Diablo - Living Dead Superstar The sign of target is painted red, the trial shall begin A new form of supremacy One more declaration of war The pulse of death is now released, unstable killing machine Tearing down the state of illusion D, Diablo Diablo - Mimic 47 (AND THEY ASK WHERE IS YOUR GLORY GONE ICON IS CRASHED DOWN QUESTIONS LYING OVER YOU MIMIC 47) You role the dice lice never before you know this game Your future is already written for you take all the blame When all the fingers start to point at you You need to pray c'mon you can't deny that you wouldn't D, Diablo Diablo - Penetration It all starts from a broken dream from a memory of disgraced human body Your raped mind is tasting a bit of humiliation The spirit that makes you want some more A need to raise the flame of desire to make your soul complete, divine Every time you have to go beyond the pain D, Diablo Diablo - Elegance In Black I show how others' pain can relieve my soul I am a morbid face of mankind I embrace all the things she considers too filthy I suck pleasure from strangers' flesh I crawl in vanity - hide my insanity I tear apart your life again D, Diablo Diablo - Enemy Now as the days are becoming much more shorter You journey is slowly reaching the end Cold wind reminds you of me As you crawl on this frozen soil Life filled with hate I am leaving the scars That make you bleed D, Diablo Diablo - C22 Again I find myself in this confusing state of mind From a place that I once tries to left behind Now I know that I can't survive In this labyrinth of sin has taken my soul Misfortune along my side Of killing kind D, Diablo Diablo - Chagrin A heart is broken, another prayer in vain It was the moment, oh, when all began Angel of sleepless nights I barely know your name but I can see you even if you're a million miles away Navigation for desire D, Diablo Diablo - Condition Red (I KNOW YOUR HATE AND I WOULD LIKE TO SAY IT'S BETTER FOR YOU TO RUN THE OTHER WAY BUT IF YOU INSIST WELL IF YOU CAN'T RESIST JUST CUT THE BULL⊂⊃ I AM HERE FOR YOU CONDITION RED) I suppose you'll never learn when it's time to admit your war is lost So you keep pushing me without caring what is costs D, Diablo Diablo - Core Of Lies I am the lack of trust, malformation of self-respect I am cursed by internal void I am re-designed organic lie I'm not the one who can make your dreams come true I leave scars, control all life I'm your God now, as cold as ice D, Diablo Diablo - Creatures Of Deception Onve we were able to see Behind this shroud of mystery Searching for the truth Searching for some signs fo divinity Presentation of souls So much suffering The truth cannot be found D, Diablo Diablo - Crusify Beware, I'm here to despise your master I am the human machine filled up with hate You are crawling under his eyes Your ignorance makes you suck his lies I don't care if your god rejects me I'm already failed in front of his eyes I've lost my faith in religion, D, Diablo Diablo - ( SOMETIMES I FELL IT'S CHASING ME SOMETIMES SOMETIMES I FELL IT'S CHANGING ME SOMETIMES I FELL IT'S TAKING ME THIS TIME I FELL IT'S KILLING ME) It's pain from the start all your dreams are ripped apart You fall down with this ⊂⊃ with all this hate With this creature of mine shut me out of your life D, Diablo Diablo - A Fear When I see the reconstruction of souls Evolution that is built on lies I just watch how they create This so called new form of life "Should I glorify those who will lead the blind, and preach the words that they don't even know?" D, Diablo Diablo - Angel I prepare for war inside my head I close my eyes and reach the point Where everything is meaningles You strike on my nerves You have dragged me down But now I'll do the same what you've been doing to me Before you can say a word D, Diablo Diablo - Bad Sign He was born in a place where the shadows grow upon the grain Not far from here It was the time when dreams were taken away
https://prologpublishing.com/category/hurra-hurra-po-polsku-1-nowa-edycjaIntegralną częścią podręcznika Hurra!!! Po polsku 1 w Nowej Edycji są filmy. W podrę
Po wypuszczeniu bety moda Diablo 1 HD pojawiły się pytania o możliwość dodania polskiej wersji językowej bazującej na spolszczeniu Diablo 1. Niedawno podjęta została decyzja, że jednak polska lokalizacja zostanie dołączona do gry. Możliwe jest również dodanie min. polskich czcionek i wparcie dla polskiej gramatyki (co było problematyczne w klasycznym Diablo). Możliwe również, że w przyszłości dodane zostaną inne wersje językowe. Póki co, jeszcze nie została podana data wypuszczenia wersji PL, ale miejmy nadzieję, że nastąpi to wkrótce. Na koniec przypomnę, że reedycja spolszczenia do Hellfire wciąż jest tematem aktualnym, tylko póki co, po prostu brakuje mi na to czasu. Jednak zapewniam, że projekt nie został porzucony.
Stfuppercutoutlast. • 4 min. ago. Dark mantle is a strong 4 piece up until AQ gear. If you have the gold, jumping straight into Naxx is the obvious answer. If not, rank 14, darkmantle, zg gear are all obtainable. r/classicwow.
Kod: Zaznacz cały2872 - "Valthek's Altar" 2883 "Zagraal's Shadow" 2934 "Harvester of Souls" 3101 "Mystic Aegis" 3400 "Bone Prison" 3650 "\orange;Vulnerable to Purify\n\purple;Immunity Aura" 3949 "Possession" 4042 "Mind Control" 4051 "Dragon's Blessing" 4165 "Sanguine Covenant" 4254 "Rend" 4464 "\grey;curse - renders target vulnerable to magic and elemental damage" 4467 "\grey;buff - periodically detonates a devastating trap nearby" 4476 "\blue;only allows the use of melee, summoning and buff/debuff skills\n\grey;passive - improves your combat fortitude" 4477 "\grey;buff - sound waves that randomly immolate nearby enemies" 4494 "\grey;buff - the power of the war god increases your damage" 4508 "\red;requires a throwing knife or naginata\n\grey;projectile - plants a mechanical device that fires a barrage of knives" 4511 "\red;requires a melee weapon\n\tan;(requires Grim Presence)\n\grey;attack - blasts enemies with burning thorns" 4523 "\grey;passive - regenerates life when you kill an enemy in werebear form" 4533 "\blue;only affects you\n\grey;stance - increases damage and chance to avoid attacks" 4558 "\grey;lure him to his servant Malic, and control him until he dies\nuse this spell to convert Lucion, Primus of the Triune" 4567 "\grey;buff - the dragon gods increase your combat power" 4573 "\blue;stance only affects you\n\grey;stance - slowly regenerates lost hit points over time" 4584 "\grey;passive - enhances your elemental damage and physical resist" 4661 "\gold;(Requires Grim Presence)\n\grey;buff - blood ritual empowering your spells and restoring life" 4665 "\red;requires a naginata\n\grey;passive - adds magic damage and defense while wielding a naginata" 4669 "\red;requires a melee weapon\n\tan;(requires Grim Presence)\grey;\nattack - unleashes multiple homing ice wraiths" 4673 "\grey;passive - dark masteries increase your defense" 4697 "\grey;spell - chaotic beam of lightning that shocks your primary target" 4711 "\grey;passive - enhance your weapons with ancestral elemental power" 4740 "\grey;passive - adds deadly poison to your weapon and increases your poison tolerance" 4752 "\grey; empowering Necromancer minions and combat power\n\grey;summon - evoke Rathma's Avatar on Sanctuary" 4790 "\red;requires a melee weapon\grey;\nattack - temporarily protect your well-being" 4792 "\grey;warp - teleports you and your army to a target minion" 4816 "\grey;passive - being near your wolf increases your power" 4860 "\grey;warp - teleports you to the target location" 4861 "\red;requires a dagger\n\grey;morph - transform into a mutated spiked creature with a deadly bite" 4874 "\grey;the ultimate skeletal warlord: Veil King\nsummon - sacrifice part of your army to resurrect" 4891 "\red;requires a sword\n\grey;morph - transform into a nocturnal hunter with savage melee abilities" 5052 "Savage Wolf: 25% chance to become Enraged on Attack" 5099 "\orange;Piekielna Aura\n\n\grey;Casts Eruption\n" 5112 "Casts Crucify on Attack\n\n\red;WARNING: turns Hostile when killed\n\dgrey;10% Chance to Cast Plague Grasp on Attack\nReduced Necromancer Minion count by 50% \nReanimate as Veil Terror: 15%\nSlows Target by 50%\n\orange;The Skeleton King\n" 5124 "+1% Chance to Dodge Projectiles per Base Level (Max 35%)\n+10% Bonus Defense per Base Level\n+10% Hit Recovery per Base Level" 5134 "+6% Minion Life per Base Level" 5165 "More healing per Base Level (Diminishing Returns)\n+15% Bonus Defense per Base Level\n+10 Energy Factor per Base Level" 5225 "\n\grey;Phased Enemy Elemental Resistances: -25%\nAffected Enemies Are Phased\n" 5279 "The Way will be made clear, stand ready\n\nTaha Great Rune\nGreater Signet of Learning\nIt must now be imbued with Knowledge and Arcana\n\n\dgrey;The Worldstone crystal has been reforged" 5297 "Chance to Dodge Projectiles: 30%\nMana Regeneration becomes Mana Drain\n\nCooldown: 2 seconds\n\nincreased attack speed in weapons has maximum efficiency\n\orange;Feral Speed" 5300 "Circle Duration: 10 seconds\nEnergy Factor: +200\nMinion Damage: + 200%\nMana Regeneration Rate: +300%\nCast Speed: +150%" 5329 "Cooldown: 10 seconds\nDuration: 10 minutes\n\n+1% Base Chance to Block\n+100 to Strength and Dexterity\n\red;Minion Life and Attack Stats are 50% Effective" 5355 "Delay between Detonations: " 5376 "Chance to dodge projectiles: " 5422 "10% chance to cast Chain Lightning on Death Blow\nFires 15 shots" 5426 "Flechettes Deal Magic Damage Based on Your Dexterity\n" 5436 "Hit Recovery: " 5461 "Beams: " 5505 "Missiles: 1 (when using Horadrim and Vizjerei sets)\nDamage: 50000 over seconds (Ignores Valthek's Shield)\nCan only be used when next to a Mystic Aegis" 5512 "Zawsze Trafia\n50% Obrażeń Broni\nCooldown: 15 Seconds" 5570 "Requires a Monster as target\nConverts 25% Physical Damage to Magic" 5577 "Total Fire and Physical damage per blast: " 5588 "Skill is unaffected by %Magic Spell Damage\nMagic Damage: 50000 (hits several times)\nCan only be used when next to a Mystic Aegis" 5592 "Slows Target by 50%\n\nCooldown: 2 seconds\n\nincreased attack speed in weapons has maximum efficiency\n\orange;Feral Speed\n" 5620 "Strength, Dexterity, Vitality and Energy: " 5669 "Evocation Aura: +5% Attack/Cast Speed per Base Level\nEvocation Aura: +1% Deadly Strike per Base Level\n+1% Total Minion Damage per Base Level" 5671 "% Total Minion Damage" 5737-5741 "\yellow;- Transmute -\n\grey;will forge a new world and our children will know peace.''\n''...and that is why neither of our brethren will find us here. We\n\n\dgrey;with fractured memories from long ago\nAs you touch the crystal your mind is filled" "\yellow;- Transmute -\n\grey;... nothing more than an attempt to explain the unfathomable.''\n''The Veil? Inarius surely you haven't succumbed to Itherael's prophecies.\n\nConflict and the dangers beyond the Veil.''\n''A Sanctuary, forevermore. Free from the Eternal" "\yellow;- Transmute -\n\grey;worlds, dimensions, are but a grain of sand in the universe.''\n''Lilith... the High Heavens, Burning Hells, Sanctuary. These\n\nour worlds. What came before is irrelevant!''\n''The Stone has been, is, and will be the axis of" "\yellow;- Transmute -\n\grey;sure what lurks just beyond our understanding''\nsafe in the sea of possibilities, yet we can't be\nThe Worldstone has existed since the Dawn of Time and kept us\n''There are many more worlds than those upon which we have stood." "\yellow;- Transmute -\n\grey;This shard is the key, its full potential must be unlocked.\n\nIt has exposed us all to an even greater threat.\nSanctuary to the direct influence of Heaven and Hell.\nThe destruction of the Worldstone has not only exposed\n\n\dgrey;..." 5807 "+1% Chance to Avoid Damage per Base Level\n+4% Bonus Defense per Base Level" 5957+ "DescBanishDmg" "Elemental/Magical Damage: " "DescBtSSyn" "Cooldown reduced by seconds per Skill Level (Min 3s)" "SkillnameLionheartShort" "Lionheart" "crX01" "\grey;Difficulty: \red;Hard\n\grey;Area Level: 121\n\gold;Dimensional Labyrinth 1\n\n\grey;Right click to open a portal\n" "crX02" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \red;Hard\n\grey;Area Level: 122\n\gold;Dimensional Labyrinth 2\n\n\grey;Right click to open a portal\n" "crX03" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \red;Hard\n\grey;Area Level: 123\n\gold;Dimensional Labyrinth 3\n\n\grey;Right click to open a portal\n" "crX04" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \red;Hard\n\grey;Area Level: 124\n\gold;Dimensional Labyrinth 4\n\n\grey;Right click to open a portal\n" "crX05" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \red;Hard\n\grey;Area Level: 125\n\gold;Dimensional Labyrinth 5\n\n\grey;Right click to open a portal\n" "crX06" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \purple;Very Hard\n\grey;Area Level: 126\n\gold;Dimensional Labyrinth 6\n\n\grey;Right click to open a portal\n" "crX07" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \purple;Very Hard\n\grey;Area Level: 127\n\gold;Dimensional Labyrinth 7\n\n\grey;Right click to open a portal\n" "crX08" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \purple;Very Hard\n\grey;Area Level: 128\n\gold;Dimensional Labyrinth 8\n\n\grey;Right click to open a portal\n" "crX09" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \purple;Very Hard\n\grey;Area Level: 129\n\gold;Dimensional Labyrinth 9\n\n\grey;Right click to open a portal\n" "crX10" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \purple;Very Hard\n\grey;Area Level: 130\n\gold;Dimensional Labyrinth 10\n\n\grey;Right click to open a portal\n" "crX11" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \dgrey;Extreme\n\grey;Area Level: 131\n\gold;Dimensional Labyrinth 11\n\n\grey;Right click to open a portal\n" "crX12" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \dgrey;Extreme\n\grey;Area Level: 132\n\gold;Dimensional Labyrinth 12\n\n\grey;Right click to open a portal\n" "crX13" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \dgrey;Extreme\n\grey;Area Level: 133\n\gold;Dimensional Labyrinth 13\n\n\grey;Right click to open a portal\n" "crX14" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \dgrey;Extreme\n\grey;Area Level: 134\n\gold;Dimensional Labyrinth 14\n\n\grey;Right click to open a portal\n" "crX15" "\dgrey;- Transmute for Full Monster Stats -\n\n\grey;Difficulty: \dgrey;Extreme\n\grey;Area Level: 135\n\gold;Dimensional Labyrinth 15\n\n\grey;Right click to open a portal\n" "irX01" "\dgrey;- Transmute -\n" "irX02" "\dgrey;- Transmute -\n\n\green;Monster Heroes may spawn\n\n\grey;Damage: +10%\nLife: +20%\n" "irX03" "\dgrey;- Transmute -\n\n\grey;Monster Heroes may spawn\n\green;Cannot be Chilled or Frozen\n\n\grey;Damage: +20%\nLife: +40%\n" "irX04" "\dgrey;- Transmute -\n\n\grey;Monster Heroes may spawn\n\green;Immune to Crowd Control, Max Slow Effect: 25%\n\grey;Cannot be Chilled or Frozen\n\nDamage: +30%\nLife: +60%\n" "irX05" "\dgrey;- Transmute -\n\n\grey;Monster Heroes may spawn\n\green;Immune to Crushing Blow, 50% Less Poison Duration\n\grey;Immune to Crowd Control, Max Slow Effect: 25%\nCannot be Chilled or Frozen\n\nDamage: +40%\nLife: +80%\n" "irX06" "\dgrey;- Transmute -\n\n\grey;Monster Heroes and Champions may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\n\green;Absorb 50% Fire, Cold and Lightning\n\grey;Cannot be Chilled or Frozen\n\nDamage: +50%\nLife: +100%\n" "irX07" "\dgrey;- Transmute -\n\n\grey;Monster Heroes and Champions may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\n\grey;Absorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n\green;Dimensional Tear\n\nMonster Density: +10%\n\grey;Damage: +60%\nLife: +120%\n" "irX08" "\dgrey;- Transmute -\n\n\grey;Monster Heroes and Champions may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\nAbsorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n\green;60% Leech Resistance\n\grey;Dimensional Tear\n\nMonster Density: +10%\nDamage: +70%\nLife: +140%\n" "irX09" "\dgrey;- Transmute -\n\n\grey;Monster Heroes and Champions may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\nAbsorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n\green;+70% Movement Speed\n\grey;60% Leech Resistance\nDimensional Tear\n\green;Curse Immunity\n\n\grey;Monster Density: +10%\nDamage: +80%\nLife: +160%\n" "irX10" "\dgrey;- Transmute -\n\n\grey;Monster Heroes and Champions may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\nAbsorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n+70% Movement Speed\n60% Leech Resistance\n\green;No Monster Corpses\n\grey;Dimensional Tear\nCurse Immunity\n\nMonster Density: +10%\nDamage: +90%\nLife: +180%\n" "irX11" "\dgrey;- Transmute -\n\n\grey;Monster Heroes, Champions and Sovereigns may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\nAbsorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n+70% Movement Speed\n60% Leech Resistance\nNo Monster Corpses\n\green;Empowered Skills\n\grey;Dimensional Tear\nCurse Immunity\n\nMonster Density: +10%\n\green;Pack Size: +20%\n\grey;Damage: +100%\nLife: +200%\n" "irX12" "\dgrey;- Transmute -\n\n\grey;Monster Heroes, Champions and Sovereigns may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\n\green;Reduce Player Avoid and Block on Hit\n\grey;Absorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n+70% Movement Speed\n60% Leech Resistance\nNo Monster Corpses\nEmpowered Skills\nDimensional Tear\nCurse Immunity\n\nMonster Density: +10%\nPack Size: +20%\nDamage: +110%\nLife: +220%\n" "irX13" "\dgrey;- Transmute -\n\n\grey;Monster Heroes, Champions and Sovereigns may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\n\green;Gain 150% of Physical Damage as Elemental\n\grey;Reduce Player Avoid and Block on Hit\nAbsorb 50% Fire, Cold and Lightning\nCannot be Chilled or Frozen\n+70% Movement Speed\n60% Leech Resistance\nNo Monster Corpses\nEmpowered Skills\nDimensional Tear\nCurse Immunity\n\nMonster Density: +10%\nPack Size: +20%\nDamage: +120%\nLife: +240%\n" "irX14" "\dgrey;- Transmute -\n\n\grey;Monster Heroes, Champions and Sovereigns may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\nGain 150% of Physical Damage as Elemental\nReduce Player Avoid and Block on Hit\nAbsorb 50% Fire, Cold and Lightning\n\green;Pierce 100% Elemental Resists\n\grey;Cannot be Chilled or Frozen\n+70% Movement Speed\n60% Leech Resistance\nNo Monster Corpses\nEmpowered Skills\nDimensional Tear\nCurse Immunity\n\nMonster Density: +10%\nPack Size: +20%\nDamage: +130%\nLife: +260%\n" "irX15" "\dgrey;- Transmute -\n\n\grey;Monster Heroes, Champions and Sovereigns may spawn\nImmune to Crushing Blow, 50% Less Poison Duration\nImmune to Crowd Control, Max Slow Effect: 25%\nGain 150% of Physical Damage as Elemental\nReduce Player Avoid and Block on Hit\nAbsorb 50% Fire, Cold and Lightning\nPierce 100% Elemental Resists\nCannot be Chilled or Frozen\n+70% Movement Speed\n60% Leech Resistance\nNo Monster Corpses\nEmpowered Skills\nDimensional Tear\nCurse Immunity\n\green;Nemesis\n\n\n\grey;Monster Density: +40%\nPack Size: +20%\nDamage: +150%\nLife: +300%\n" "DescShrineA" "\blue;+x to Strength\nx% to Strength\nx% Chance of Crushing Blow\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineB" "\blue;+x to Dexterity\nx% to Dexterity\nx% Bonus to Attack Rating\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineC" "\blue;+x to Vitality\nx% to Vitality\n+x Life Regenerated per Second\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineD" "\blue;+x to Energy\nx% to Energy\n+x Energy Factor to Spell Damage\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineE" "\blue;Adds x-y damage\n+x% Enhanced Damage\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineF" "\blue;x% Deadly Strike\nRequirements +x%\n+x% Enhanced Damage\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineG" "\blue;+x% to Summoned Minion Damage\n+x% to Summoned Minion Attack Rating\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineH" "\blue;+x% to Fire Spell Damage\n-x% to Enemy Fire Resistance\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineI" "\blue;+x% to Lightning Spell Damage\n-x% to Enemy Lightning Resistance\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineJ" "\blue;+x% to Cold Spell Damage\n-x% to Enemy Cold Resistance\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineK" "\blue;+x% to Poison Spell Damage\n-x% to Enemy Poison Resistance\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineM" "\blue;+x% Cast Speed\nMaximum Mana +x%\nRegenerate Mana +x%\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineN" "\blue;+x% to Summoned Minion Life\n+x% to Summoned Minion Resistances\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineO" "\blue;Magic Resist +x%\n+x% to Physical/Magic Spell Damage\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineQ" "\blue;1% Reanimate as: Random Monster\n1% Reanimate as: Random Monster\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "DescShrineR" "\dgrey;(One-Handed Weapons, Other Armor)\n\blue;Adds 10-20 fire damage\nAdds 14-16 cold damage\nAdds 1-30 lightning damage\n\n\dgrey;(Two-Handed Weapons, Body Armor)\n\blue;-5% to Enemy Fire Resistance\n-5% to Enemy Cold Resistance\n-5% to Enemy Lightning Resistance\n\grey;Cube with Sacred Rare or Crafted Weapon/Armor to Craft\n\nCube Reagent" "SkillnameDeathPact" "Death Pact" "SkillsdDeathPact" "\grey;passive - your devotion determines your combat strengths" "SkillnameSoulbond" "Soulbond" "SkillsdSoulbond" "\grey;passive - improves totems when you have all elements" "SkillnameTotemMastery" "Totemic Mastery" "SkillsdTotemMastery" "\grey;passive - increases totem count and survability" "SkillnameBloodSkeleton" "Blood Skeleton" "SkillsdBloodSkeleton" "\grey;summon - an army of skeletons with a powerful aura" "SkillnameNightCrows" "Night Hawks" "SkillanNightCrows" "Angry Birbs" "SkillsdNightCrows" "\grey;summon - suicidal hawks that deal concentrated damage" "SkillnameAbyssKnight" "Abyss Knight" "SkillsdAbyssKnight" "\grey;summon - ranged death knights with an elemental attack" "SkillnameIronGolem" "Iron Golem" "SkillsdIronGolem" "\red;requires a metallic item on the ground\n\grey;summon - consume an item to create a powerful golem" "SkillnameResurgence" "Resurgence" "SkillsdResurgence" "\grey;passive - your minions become more powerful and resistant" "SkillnameJinnWhat" "What?" "SkillsdJinnWhat" "\grey;Hello" "TotemFrostclaw" "Frostclaw" "TotemStormeye" "Stormeye" "TotemFireheart" "Fireheart" "DescConformism" "Extra Totems: +" "DescTotemHealth" "Totem Life: " "DescTotemsCanKite" "Totem Avoid Damage: " "DescOneTwoThree" "+1 Extra Totem per 5 Base Levels" "DescHomemadeBrewSauce" "Increases Totem Avoid and Life per Base Level (Diminishing Returns)" "DescHelloImTotem" "\n\dgrey;Reanimates\nLife after each Kill to Player\nEnergy and Strength Factor\nEnemy Elemental Resistances\nSpell Damage\n\orange;Your Totems Inherit: " "DescPactWithXbow" "% Total Character Defense (Max: 500%)\n\dgrey;(Based on Points in the Crossbow Tree)\n\orange;Alchemist\grey;\n" "DescPactWithDeathlord" "% Total Character Defense (Max: 500%)\n\dgrey;(Based on Points in the Melee Tree)\n\orange;Deathlord\grey;\n" "DescPactWithNecropolis" "% to Spell Damage (Max: 150%)\n\dgrey;(Based on Points in the Malice Tree)\n\orange;Nightwalker\grey;\n" "DescImTrying" "Any other crossbow skill: Increased Total Character Defense\nAny other melee skill: Increased Total Character Defense\nAny other malice skill: Increased Spell Damage\nImproved Effect per Base Level" "MonBloodSkeleton" "Blood Skeleton" "MonNightHawks" "Night Hawk" "MonAbyssKnight" "Abyss Knight" "DescIronMemes" "Casts Spike Rush on Attack\n\n\dgrey;Unaffected by Minion Resistances\nInherits all Consumed Item's Properties\n\orange;Metal Madness\n" "PetBloodSkele" "Skeleton" "PetNightHawk" "Hawks" "PetAbyss" "Knight" "DescBloodSkele" "Skeletons: " "DescNightHawk" "Total Hawks: " "DescPetAbyss" "Knights: " "DescIronRegeneration" "Regeneration Improved by 1 Second per 2 Base Levels (Min: 15s)" "DescAbyssConvers" "Fire/Cold Damage" "DescBloodCB" "Some value: " "DescHawkPack" "Hits Multiple Times\nArea Effect Attack\nPack Size: " "DescElementalAbsorb" "All Damage Reduced by" "DescConversionBlank" "Converts 100% Physical Damage to Fire/Cold\nCasts Thermal Blast\n" "DescBloodSynergy" "+1 Skeleton per 4 Base Levels\nImproved Aura Effect per Base Level" "DescHawkSynergy" "Evocation Aura\nGrim Vision Aura\n+1 Hawk per 2 Base Levels\n+1 Pack Size per 10 Base Levels" "DescAbyssSynergy" "Jinn: 8% Total Damage per Base Level\nAll Damage Reduced by +10 per Base Level\n+1 Knight per 6 Base Levels" "DescAnotherAura" "\orange;Grim Vision Aura\n" "DescImResurgence" "Necromancer Minions: " "DescResurgenceSyn" "Minions: +2% Chance to Avoid Damage per Base Level (Max: 50%)" "DescResurgenceMinDmg" "% to Summoned Minion Damage" "DescResurgenceNextSyn" "+6% to Summoned Minion Damage per Base Level" "DescResurgenceWard" "+8% Bonus Defense per Base Level" "DescAttaBoy" "+2% Movement Speed per Base Level" "DescItCanBeReal" "Area Effect Attack\n\nPhysical Damage: " "Xvenomcloud" "Venomcloud Totem" "TotemVenomcloud" "Venom" "DescWhatIf" "All Damage Reduced by " "DescVKIronSynergy" "Iron Golem: Regenerates 100% Life in " "DescGrimVisionAndDP" "Blood Skeleton: Grim Vision Aura\nDeath Pact: +15% Life per Base Level" "DescVKHawkSynergy" "6% Total Damage per Hawk" "DescRathmaAura" "\orange;Evocation Aura\n" "DescRathmaSpeeds" "% Attack/Cast Speed" "DescJinnMissiles" "Eruption: +1 Projectile per 3 Base Levels (Max: 6)" "DescSoulbondism" "Totem Elemental Damage: +" "DescSoulbondSkillcap" "\grey;Maximum Totem Base Skill Levels: +" "DescSoulbondLifeKill" "" "DescSoulbondCombination" "%\n\dgrey;(all totems need to be near each other)\n\orange;When You Have All Three Totems:\n\grey;" "DescSoulbondSynergy" "Improved Healing Effect per Base Level\nTotem Elemental Damage: +4% per Base Level\n+1 Totem Base Skill Levels per 4 Base Levels" "DescFaminelord" "Deathlord Movement Speed: " "DescBlankie" "\n" "SkillnameVenomcloud" "\green;Venomcloud Totem" "SkillsdVenomcloud" "\grey;totem - casts poisonous waves at nearby enemies" "SkillnameSpikeRush" "Spike Rush" "bt01" "\orange;Juneend's AFK Service" "bt02" "\orange;Nihlathak Simulator" "bt03" "\orange;Thunderban's Market" "bt04" "\orange;Chuck's Secret" "bt05" "\orange;#unique command but it costs 1 mill" "bt06" "\orange;Thraxis the Martyr" "bt07" "\orange;Instant Regret" "DescBeta01" "\blue;Eat For Experience" "DescBeta02" "\blue;Eat For 10 Stat Points" "DescBeta03" "\blue;Cube = 3 Arcane Crystals" "DescBeta04" "\blue;Cube = Duplicates Shrines Twice" "DescBeta05" "\blue;Cube = Converts Item to SU" "DescBeta06" "\blue;Cube = Creates Beta Charm" "DescBeta07" "\blue;Cube = Creates 2 Respec Potions" "bt99" "''The Worst Beta I've Been In''" "Beta Trinket" "''The Worst Beta I've Been In''" "RemadeFlesh" "Remade Flesh" "VoidErinys" "Erinys" "ColossalTunneler" "Colossal Tunneler" "CorruptedAmazon" "Corrupted Amazon" "DescTieflingSyn" "+1 to All Skills per 7 Base Levels" "SinewShaper" "Sinew Shaper" "VoidObserver" "Observer" "TwistedMorlu" "Twisted Morlu" "TwistedNecrobot" "Twisted Necrobot" "SapphireKnight" "Sapphire Knight" "CorruptedSsin" "Corrupted Assassin" "CorruptedMuscles" "Corrupted Barbarian" "AbyssalShrine" "Abyssal Shrine" "AbyssalDesc1" "\gold;Destroy to summon a random boss. Double trophy drop chance" "AbyssalDesc2" "\gold;Destroy to summon a random boss. Triple trophy drop chance" "StrDropRange" "\gold;Drops Ranged Attack Items" "StrDropMelee" "\gold;Drops Melee Attack Items" "StrDropCaster" "\gold;Drops Caster Items" "StrDropNarco" "\gold;Drops Armour and Jewellery" "KingsDesire" "King's Desire" "SmokelessFire" "Smokeless Fire" "GrimVisor" "Grim Visor" "IronShard" "Iron Shard" "TheWorshiper" "The Worshipper" "Malevolence" "Malevolence" "CorruptedNecro" "Corrupted Necromancer" "UnstableAnomaly" "Unstable Anomaly" "UnstableAnomalyStr" "\gold;Drops a Sacred Unique Item" "Caldeum Library" "Caldeum Library" "To Caldeum Library" "To Caldeum Library" "ThePhoboss" "Phoboss, Nephalem's Bane" "PhobossStr" "\gold;Drops Unique Crafting Materials" "TheNavigator" "Navigator" "TheNavigatorStr" "\gold;Drops a Riftstone" "TheGharbad" "Gharbad the Weak" "TheGharbadStr" "\gold;Drops Set Items" "DescShrekTheMovie" " Maximum Stamina" "DescWhyRemoveToggleTho" "+5 Maximum Stamina per Base Level" "blol" "Spirit of Creation" "BaalReward" "Spirit of Creation" "DescAllQueens" "Dexterity, Vitality and Energy: " "DescSinnersLVL" "Apocalypse Level: " "DescPhaseReflect" " Damage Reflected to Allies by Weapon Strikes" "DescPhaseWarning" "WARNING: " "AbyssalShrine2" "UNUSED" "DescGryphonAbs" "Lightning Absorb +" "SkillnameThunderArena" "Thunder Arena" "WelcomeThunder" "Stun Length: seconds\nDelay between Activations: 6 seconds\nArena Duration: seconds" "DescAvalanchessLVL" "Ice Bolt Nova Level: " "DescGlowingFungussLVL" "Lightning Barrage Level: " "MSUnusedLol" "Legacy Reliquary" "DescCurareStatic" "Poison Length Reduced by +150%\nMaximum Poison Resist +3%" "DescDragonloreSyn" "-2% to Enemy Elemental Resistances per Base Level\n+1% Physical Resist per Base Level" "DescBarrageConvert" "\nConverts 25% Physical Damage to Lightning\nConverts 25% Physical Damage to Cold\nConverts 25% Physical Damage to Fire\n" "SkillnameTrinityArrow" "Trinity Arrow" "SkillsdTrinityArrow" "\red;requires a bow or crossbow\n\grey;projectile - overhead shot endowed with elemental power" "TrinityArrowConvert" "Converts Physical Damage to Lightning\nConverts Physical Damage to Cold\nConverts Physical Damage to Fire\n" "TrinityArrowSplain" "Up to 1100% Total Weapon Damage at Impact Center\n18 Projectiles\n" "FlamestrikeSplain" "Up to 13 hits per cast" "ThunderstoneSplain" "20 Charged Bolts" "SkillnameTPresence" "Grim Presence" "SkillsdTPresence" "\gold;placing a point in this skill will disable Tainted Blood\n\blue;only allows the use of melee, summoning and buff/debuff skills\n\grey;buff - enemies near you are weaker and your skills are enhanced" "DescTerrifying1" "Duration: 10 Minutes\n\nEnemy Attack and Cast Speed: -20%\nEnemy Weapon Damage: -30%\n" "DescDivineDelay" "Cooldown: 3 seconds\n" "DescTerrifying2" "Adds Cold Damage to Divine Apparition\nAdds Fire Damage to Vessel of Justice\n" "DescTerrifyingSyns" "+10% Total Cold Damage to Divine Apparition per Base Level\n+6% Total Fire Damage to Vessel of Justice per Base Level" "M_HeadHunter" "Trophy Hunter" "M_Conqueror" "The Conqueror" "M_Fortune" "Idol of Fortune" "M_Nephalems" "Sanctuary" "M_InariusBlade" "Hand of Inarius" "M_LilithsCover" "Lilith's Disguise" "M_Worldstone" "Worldstone" "ModitemTrophied" "\orange;Trophy Applied" "ModitemBlessed" "\green;Shrine Blessed" "M_Thunderstorm" "Thunderstorm" "M_ChargedCloud" "Charged Cloud" "M_WisdomEye1" "Eye of Wisdom" "M_BattleDevices" "Battle Devices" "M_DeathMagnet" "Death Magnet" "M_WisdomEye2" "Eye of Wisdom" "M_GuardianRogue" "Guardian of the Sightless Eye" "M_ImperialGuard" "Imperial Guard" "M_WisdomEye3" "Eye of Wisdom" "M_OakTeaching" "Oak's Teaching" "M_Apprentice" "Apprentice" "M_WisdomEye4" "Eye of Wisdom" "M_TheOffering" "The Offering" "M_SacrificialMind" "Sacrificial Mind" "M_WisdomEye5" "Eye of Wisdom" "M_Armageddon" "Armageddon" "M_Witness" "The Witness" "M_WisdomEye6" "Eye of Wisdom" "M_Wintertide" "Wintertide" "M_ArcticShard" "Arctic Shard" "M_WisdomEye7" "Eye of Wisdom" "M_AstroghasMoon" "Astrogha's Moon" "M_AngelOfDeath" "Angel of Death" "M_ViperSkin" "Viper Skin" "M_Darkling" "Darkling" "DescUHMFactor" "Energy Factor Scales with Vitality instead of Energy" "DescSanguine1" "Enemy Fire and Cold Resists are reduced by 1% of your Maximum Life\n" "percent)" "%)" "DescWolfEarly" "Attack Speed: +30%" "SkillnameSubterfuge" "Subterfuge" "SkillsdSubterfuge" "\red;You may only summon Edyrems\n\blue;only allows the use of traps, melee, summoning and buff/debuff skills\n\grey;passive - trapper specialisation" "DescTrapsplanation" "Physical/Magic Spell Damage increases Trap damage\n33% of your Fire, Cold, Lightning and \n\orange;Trap Damage\n" "DescTrapDmg" "Trap Damage: +" "DescTrapsplanation2" "\red;You may only summon Edyrems" "DescTrapsplanation3" "Maximum Fire and Cold Resists: +" "DescTrapsplanation4" "+1% to Maximum Resists per 4 Base Levels (Max +3%)" "SkillnameIncinerationTrap" "Incineration Trap" "SkillanIncinerationTrap" "Incineration T." "SkillsdIncinerationTrap" "\red;Requires Subterfuge\n\grey;trap - place a device which burns all nearby enemies" "DescIncineration1" "+ Yards Range per 2 Base Levels (Max " "DescIncineration2" "Damage Pierces " "DescIncineration3" "% Enemy Fire Resistance" "DescIncineration4" "+5% Resistance Pierce per Base Level (Max " "SkillnameCatalystTrap" "Catalyst Trap" "SkillsdCatalystTrap" "\red;Requires Subterfuge\n\grey;trap - activates near enemies slowing them, empowers your other traps" "DescCatalyst1" "Traps detonated within the radius of the Catalyst deal:\n\orange;Chain Reaction" "DescCatalyst2" "% Total Damage" "DescCatalyst3" "Arming Time: seconds\nDuration: 50 seconds\n" "DescCatalyst4" "+10% Damage to Chain Reaction per Base Level" "SkillnameShockwaveTrap" "Shockwave Trap" "SkillsdShockwaveTrap" "\red;Requires Subterfuge\n\grey;trap - detonates into a chaotic nova near enemies" "DescShockwave1" "% Enemy Lightning Resistance" "DescShockwave2" "Maximum Traps: " "DescShockwave3" "+1 Maximum Trap per 6 Extra Base Levels" "DescShockwave4" "Arming Time: seconds\n" "DescBeaconX" "increases Total blast damage by " "DescBeaconZ" "Standing near the Catalyst before detonation" "DescBeaconSyn" "Catalyst Trap: 200% Damage Increase Efficiency\nSubterfuge" "SkillnameArtifice" "Artifice Mastery" "SkillsdArtifice" "\red;Requires each Trap skill to be at least Base Level 15\n\grey;passive - proficiency in the craft imparts advanced field survival techniques" "DescArtificer1" "when hit by monster weapon damage\n25% Maximum Life Regenerated over 5 seconds\n\n+50% to Vitality\n+50% Block Speed\n" "DescArtificer2" "\orange;Claw Block" "DescArtificer3" "% Chance to Block Attacks and Spells while wielding two Claws" "DescArtificer4" "\n(Does not work while walking or running)" "DescArtificer5" "+4% Chance to Block per Base Level (Max 45%)" "DescSanguine4" "% Total Life on Attack per Base Level" "DescIncineration5" "Duration: 10 seconds\n" "DescShockwave5" "+5% Lightning Resistance Pierce per Base Level (Max " "DescWolfAR" "% Bonus to Attack Rating" "lms" "'The Last Man Standing'\nEvent Award:" "LastManStanding" "'The Last Man Standing'\nEvent Award:" "DescFiendsInherit" "Fiends inherit All your Poison caster attributes" "Placeholder" "Placeholder" "DescSweeptimer" "Cooldown Reduced by seconds per Base Level" "StrStashPageLocal" "Storage Page: " "StrStashPageShared" "Shared Storage Page: " "StrStashToggleShared" "Switch to shared storage" "StrStashToggleLocal" "Switch to local storage" "StrStashNextPage" "Next page" "StrStashPrevPage" "Previous page" "cyc1" "\orange;Small Cycle" "cyc2" "\orange;Medium Cycle" "cyc3" "\orange;Large Cycle" "UldyssianRaven" "Moreina the Corrupted" "UldyssianCountess" "The Dark Countess" "UldyssianRadament" "Radament the Fallen" "UldyssianSummoner" "Jazreth the Deceived" "UldyssianCleric" "Lachdanan" "UldyssianZhar" "Zhar the Mad" "UldyssianPriest" "Deathshade Fleshmaul" "UldyssianNihla" "Nihlathak the Treacherous" "UldyssianBelial" "Master of Deception" "UldyssianAzmodan" "General of Vices" "UldyssianAncient1" "Talic's Defiled Memory" "UldyssianAncient2" "Madawc's Defiled Memory" "UldyssianAncient3" "Kolric's Defiled Memory" "UldyssianAndariel" "Demon Queen" "UldyssianDuriel" "Maggot King" "UldyssianMephisto" "Mefis" "UldyssianDiablo" "Dialon" "UldyssianBaal" "Bala" "TheAwakening" "The Awakening" "DescMindFlayShock" "Duration: seconds\nEnemy Movement Speed: -30%\nEnemy Lightning Resist: -30%\nEnemy Magic Resist: -20%\n\orange;Shock" "DescTaintedBlood1" "\nDuration: 10 minutes\n20% of weapon damage taken restores mana" "DescSlayersChain" "Deals 100% of your Mind Flay damage\nInherits your lightning pierce\nHits 10 times\n\orange;Chain Lightning" "DescSymphonyDam1" "Total Magic Damage per Blast: " "DescSymphonySyn" "+4% Total Damage per Base Level" "DescBarrageQQ" " Total Bonus Fire, Cold and Lightning Damage" "DescTimerLossPedo" "Cooldown Reduced by seconds per Base Level (Min 5s)" "DescPedoSpeed" "+5% Hit Recovery per Base Level" "DescPedoConvert" " (Based on Vitality)" "DescEvilPriestLol" "+1% Reanimate Chance per Base Level" "DescBringFood" "2% Life Leeched per Base Level" "DescPrimarch" "+100 Maximum Life per Base Level" "DescHPBlank" " Maximum Life\n" "DOptional1" "Warp skill cooldowns increased by 20 seconds" "AbyssalSpire" "\orange;Abyssal Spire" "DOptional2" "Allies regenerate life" "DOptional5" "Player Max Elemental Resistances -2%%\nPlayer fire absorb -10%%" "DOptional3" "Casts lightning skills" "DOptional4" "Casts poison skills" "CouncillorOrmac" "\orange;Councillor Ormac" "TwistedClawstorm" "Twisted Clawstorm" "CouncillorVanig" "\orange;Councillor Vanig" "DOptional6" "Reduces movement speed" "TheDeimoss" "Deimoss the Fleshweaver" "Endless Pride" "Endless Pride" "Arrogance" "Arrogance" "Majesty" "Wintry Majesty" "SkillnameSelfHeal" "Life Spark" "ClockworkSlippers" "Clockwork Slippers" "TinkersGambit" "Tinker's Gambit" "KhazraPouch" "Khazra Pouch" "Hand of Rathma" "Hand of Rathma" "NewKodiak" "Kodiak" "mon_zagraal" "Elemental Hit, Soulstealer, Invulnerable in Bat Form" "ModitemRunewording" "\dgreen;Allows Runewords up to Level" "ModitemReallyBlank" "" "ImplementV2" "Implement "Convphy2cold" "Converts %d%% Physical Damage to Cold" "SkillnameZLightning" "Askari Lightning" "SkillsdALightning" "spell - conjure a devastating lightning strike" "ALightningSyn" "+2% Total Damage per Base Level" "ALightningDmg" "% of Your Stormcall Damage" "Flameskin" "Flameskin" "SkillnameVinePuppy" "Vine Companion" "SkillsdVinePuppy" "\grey;summon - invoke a poisonous ally that petrifies enemies and empowers you" "DescVineFire" "Fire Skills: +3% Fire Spell Damage per Base Level" "DescVinePoison" "Poison Skills: +3% Poison Spell Damage per Base Level" "DescVineDevotions" "\nDevotion Skills: + Max Life per Base Level (Max 20%)" "DescVineSelf" "Improved Attack Range and Duration per Base Level" "DescVineDebuff" "%\n\orange;Forest Aura\n\n\grey;Physical Resistance: -10%\nMovement Speed: -25%\nDefense: -20%\n\orange;Petrify\n\grey;" "DescVinePetrify" "Petrify Duration: " "DescVineFFire" "Fire Spell Damage: +" "DescVinePPois" "Poison Spell Damage: +" "DescCurrentBonus" "(Current Bonus: " "DescBonusDefBlvl" "Bonus Defense per Base Level" Oczywiście "%", "\n" , "\kolor;" nie modyfikujemy i nie kasujemy. W przypadku treści 5957+ chodzi o przetłumaczenie treści z drugiego cudzysłowu.
Nauka kolorów po polsku - Kolory po polsku dla dzieci to bajka edukacyjna w której dziecko pozna sześć kolorów: żółty, zielony, czerwony, różowy, brązowy or
Diablo Immortal jest już oficjalnie dostępne na rynku. Przedstawiamy najważniejsze informacje na temat tej wyczekiwanej przez wiele osób gry. W 2021 roku światło dzienne ujrzała odświeżona wersja klasyka, czyli Diablo 2 Resurrected. W produkcji jest kolejna odsłona cyklu - Diablo 4. Wcześniej jednak na rynku zadebiutuje Diablo Immortal, czyli piekielna uczta dla graczy korzystających z urządzeń mobilnych oraz PC. Przedstawiamy najważniejsze informacje na temat tej wyczekiwanej przez wiele osób gry. Diablo Immortal - data premiery Data premiery Diablo Immortal zaplanowana jest na 2 czerwca tego roku. Na stronie Blizzarda jak i w sklepach Google Play oraz App Store ruszyła możliwość rejestracji do gry. Zobacz również:Diablo 4 - premiera, cena, wymagania, gameplay. Co wiemy o grze?Diablo Immortal, sezon 2 - co nowego pojawi się w grze po aktualizacji?Marvel - jakie nowe filmy i seriale obejrzymy w 2022 roku? W zamian możemy otrzymać dodatkowe korzyści w pełnej wersji gry, kiedy ta już się pojawi. Jeśli wstępnej rejestracji dokona minimum 30 milionów graczy z całego świata, wszyscy otrzymają Zestaw Ozdobny Horadrimów. Diablo Immortal - czy gra będzie po polsku? Blizzard zadbał o polską lokalizację dla Diablo Immortal. Gra będzie dostępna w naszym rodzimym języku zarówno na urządzeniach mobilnych jak i na PC. Diablo Immortal - cena Diablo Immortal będzie dostępny bezpłatnie dla wszystkich zainteresowanych. Oczywiście w produkcji będą obecne mikropłatności, jednak chcąc cieszyć się podstawową rozgrywką nie musimy się martwić o konieczność wydawania pieniędzy. W ogłoszeniu Blizzarda możemy przeczytać: Podstawowa rozgrywka Diablo Immortal zawsze będzie darmowa i powinieneś być w stanie cieszyć się grą przez wiele godzin bez konieczności wydawania pieniędzy. Diablo Immortal - rozgrywka Rdzeń rozgrywki w Diablo Immortal będzie bardzo zbliżony do tego, co mieliśmy okazję przeżyć przy okazji poprzednich odsłon serii. Całość będziemy obserwować w rzucie izometrycznym. Naszym głównym zadaniem będzie eksploracja poszczególnych lokacji, wykonywanie zadań oraz walka z hordami przeciwników. Rewolucji doczekał się jednak system sterowania. W związku z tym, że gra będzie dostępna na urządzeniach mobilnych, sterowanie postacią będzie dostosowane do ekranów dotykowych a poszczególne akcje i ataki będziemy wykonywać za pomocą dedykowanych ikon. Na PC będziemy mogli grać w standardowy sposób. Twórcy udostępnią możliwość korzystania zarówno z myszki i klawiatury, jak i kontrolera. Diablo Immortal - fabuła Akcja Diablo Immortal osadzona jest pomiędzy wydarzeniami znanymi z Diablo 2, a konkretnie dodatku Lord of Destruction oraz Diablo 3. Archanioł Tyrael jest uznany za martwego. Po znisczeniu Kamieni Świata, w ich odłamkach gromadzi się jednak mroczna siła. Co więcej, jeden z demonów, Skarn, postanawia zbudować nową armię, która ma na celu zebranie odłamków i przywrócenie do życia pradawnego zła. Diablo Immortal - wymagania sprzętowe na PC Minimalne System - Windows 7 / Windows 8 / Windows 10 / Windows 11 (64-bit)Procesor - Intel Core™ i3 / AMD FX-8100Karta graficzna - NVIDIA GeForce GTX 460 / ATI Radeon HD 6850 / Intel HD Graphics 530Pamięć RAM - 4 GB Rekomendowane System - Windows 10 / Windows 11 (64-bit)Procesor - Intel Core i5 / AMD Ryzen 5Karta graficzna - NVIDIA GeForce GTX 770 / AMD Radeon RX 470Pamięć RAM - 8 GB Diablo Immortal - wymagania sprzętowe na urządzenia mobilne Wymagania dla systemu Android System -Android OS lub wyższyRAM - 2 GB RAMProcesor - Snapdragon 600 lub Exynos 9611Dysk - 2,4 GB wolnego miejscaGrafika - Adreno 512 lub Mali-G72 MP3 Wymagania dla systemu iOS Wymagany iPhone 6 lub nowszySystem iOS 11 lub nowszy3,3 GB wolnego miejsca Diablo Immortal - klasy postaci W Diablo Immortal będziemy mieć dostępnych 6 klas postaci: Barbarzyńcy - ich główną potęgą są silne ataki potężnymi broniami. Uzbrojeni przede wszystkim w wielkie - ich święta wiara niszczy zło wszędzie tam, gdzie to zapuści swoje korzenie. Ich podstawowym ekwipunkiem jest miecz i demonów - jeśli zło zostanie zaatakowane znienacka, to zapewne za sprawą tej klasy. Łowcy skupiają się przede wszystkim na walce - mistrzowie sztuk walki, którzy szybkość ataków opanowali do perfekcji. Mnisi korzystają także z umiejętności - mistrzowie życia i śmierci. Do pomocy mogą przywoływać poległych - dysponują potężnymi magicznymi zdolnościami. Atakują przede wszystkim z dystansu. Diablo Immortal - klasy postaci (fot. Blizzard) Diablo Immortal - przeciwnicy W Diablo Immortal poza szeregowymi przeciwnikami, spotkamy także potężnych wrogów, których będziemy musieli pokonać, kiedy staną na naszej drodze. Król Szkieletów Król Leoryk popadł w szaleństwo przez działania Diablo skierowane w jego stronę. Był nikczemny za życia, jednak po śmierci jego duch i dowodzona przez niego armia nadal sieje postrach w świecie Sanktuarium. Król szkieletów (fot. Blizzard) Nawiedzony powóz Tego przeciwnika spotkamy w okolicach Cmentarza Popielnych. Podobno przewozi dusze zmarłych. Nawiedzony powóz (fot. Blizzard) Hrabina Hrabina za życia uwielbiała kąpać się w ludzkiej krwi. Jej śmierć nie była możliwa, więc pochowano ją w więzy zamku. Postać od razu kojarzy się w Elżbietą Batory. Hrabina (fot. Blizzard) Fahir Za życia składał ofiary z krewnych i odprawiał makabryczne rytuały, aby zapewnić długowieczność arystokratom i jemu samemu. Uważał się za żywe bóstwo. Fahir (fot. Blizzard) Baal Tego Pana spotkaliśmy już w Diablo 2. Jeden z trzech Najwyższych Złych, wchodzący w skład Mrocznej Trójcy. Uznany za martwego, ale czy słusznie? Baal (fot. Blizzard) Lodowcowy Kolos Spotkamy go w Jaskini Echa. Jest strażnikiem Łzy Lodowego Ognia. Lodowcowy kolos (fot. Blizzard) Diablo Immortal na obszernym materiale z rozgrywki [Aktualizacja Na tydzień przed premierą w sieci pojawi się obszerny gameplay Diablo Immortal, który prezentuje, jak tytuł wygląda na komputerach oraz urządzeniach mobilnych. Całość możecie zobaczyć poniżej. O której zaczniemy grać? Diablo Immortal zadebiutuje 2 czerwca o godzinie 19:00 czasu polskiego. Będzie dostępne jednocześnie na PC oraz urządzeniach mobilnych. Na komputerach osobistych już teraz można pobierać grę jako preolad. Do zainstalowania produkcji potrzeba około 27 GB wolnego miejsca na dysku. Diablo zapewni ogromną zawartość na start. Czego możemy się spodziewać? [ Wiele osób zastanawia się, jakie wyzwania będą na nas czekać w Diablo Immortal. Tytuł był pierwotnie tworzony z myślą o urządzeniach mobilnych, więc możemy spodziewać się przede wszystkim treści skierowanych do tego typu odbiorców. Co to oznacza? W jednej z wypowiedzi szef działu Diablo w Blizzardzie powiedział, że gra sprawdzi się zarówno w przypadku dłuższych sesji i posiedzeń przed ekranem, ale zadowolone będą także osoby, który wejdą do gry na dosłownie kilka minut, korzystając z wolnego czasu. Twórcy opracowali zróżnicowane treści, które powinny zadowolić każdą z grup odbiorców. Co więcej, podczas testów zauważono duże zainteresowanie szczególnie dłuższymi rozgrywkami. Średnia długość jednej sesji wynosiła około 45 minut, co w przypadku gier mobilnych jest doskonałym wynikiem. Już za kilka dni będziemy mogli się przekonać na własnej skórze, czy Diablo Immortal jest dla nas. Na pewno warto sprawdzić ten tytuł, szczególnie, że będzie dostępny za darmo. Jaką klasę postaci wybrać na początek? [ Zastanawiasz się, która klasa postaci będzie najlepsza na początek? Przygotowaliśmy specjalny poradnik, w którym omawiamy poszczególne profesje i podpowiadamy, która będzie idealna dla początkujących graczy. Cały materiał znajdziesz TUTAJ. Jak długa będzie kampania? [ Diablo Immortal ma zapewnić ogromną zawartość na start. Od dnia premiery, kampania główna ma zapewnić około 20 godzin zabawy. Mówimy tutaj tylko o podstawowym wątku fabularnym. Twórcy mają także sukcesywnie dodawać do produkcji nową zawartość. W jednym z wywiadów starszy projektant gry powiedział: Zamierzamy kontynuować wydawanie zawartości w regularnym tempie. Naszym celem jest wypuszczanie co kilka miesięcy nowego dungeonu lub strefy, a wraz z nimi zupełnie nowej zawartości fabularnej, w którą gracze będą mogli grać. Diablo Immortal już działa! [ Blizzard dzień przed oficjalną premierą postanowił uruchomić serwery na wybranych rynkach. w naszym kraju działa już wersja mobilna Diablo Immortal. Wydanie gry na PC nastąpi zgodnie z planem, czyli w czwartek o godzinie 19:00. Już dziś o godzinie 14:00 czasu polskiego rozpocznie się wczesne wprowadzanie Diablo Immortal na iOS i Androida. W tym czasie może rozpocząć się rozpowszechnianie wersji mobilnej, a w niektórych regionach może już zostać odblokowany dostęp do pełnej wersji gry. Oficjalna premiera odbędzie się 2 czerwca o godzinie 19:00 czasu polskiego i wtedy też dostępna stanie się wersja PC. Zmiana wyglądu postaci [ W Diablo Immortal otrzymamy wiele możliwości dotyczących zmiany wyglądu naszego bohatera. Będziemy mieć dostęp do elementów ozdobnych, które nie wpływają na statystyki oraz znajdujących się w przedmiotach legendarnych klejnotów, które wraz ze wzrostem poziomu będą rezonować zmieniając wygląd broni i pancerza. O szczegółach poczytacie TUTAJ. Diablo Immortal na zwiastunie premierowym [ Diablo Immortal - błędy i problemy wersji PC [ Premiera Diablo Immortal niestety nie obeszła się bez problemów. Dotyczy to szczególnie wersji na komputery osobiste. Największym kłopotem dla graczy zdaje się być praktyczny brak możliwości grania na padzie. Po uruchomieniu gry wskaźnik dryfuje po ekranie a część przycisków nie działa. O szczegółach przeczytacie TUTAJ. Czy Diablo Immortal to gra pay-2-win? [ O tym, że w Diablo Immortal dostępne będą mikropłatności wiedzieli zapewne wszyscy i nikt nie spodziewał się, że będzie inaczej. Wielu graczy sądzi jednak, że Blizzard nieco przesadził z ich ilością oraz "zablokowaniem" niektórych możliwości bez płacenia realną gotówką. O co dokładnie chodzi? Po ukończeniu wątku fabularnego podniesienie poziomu naszej postaci możliwe jest przy wykorzystaniu Legendarnych Klejnotów. Co ważne, jest to w grze waluta premium, którą możemy kupić za prawdziwe pieniądze. A właściwie nie tyle samą walutę, co lootboxy, w których ona się znajduje (jeśli nam się poszczęści). Serwis Bellular News bliżej przyjrzał się całej sytuacji. Według wyliczeń osób, które przygotowały materiał pełne ulepszenie jednej postaci do maksymalnego poziomu mogłoby pochłonąć kwotę w okolicach 110 000 dolarów, co daje nam prawie pół miliona złotych. Fakt, nikt nikogo nie zmusza do kupowania ulepszeń w grach za prawdziwe pieniądze, jednak moim zdaniem możliwość podnoszenia poziomu postaci powinna być przez cały czas dostępna dla wszystkich graczy.
Diablo 1 HD - Belzebub is a mod for the original Diablo (Blizzard, 1997) that, besides adding lots of monsters, spells, and objects, also improves the resolu
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diablo 1 po polsku